Demographic Research and Riddick

Adam tasked me to re create Riddick as a character for Buzz (the quiz game created by Relentless) and a comic character, mainly to understand the benefits and why demographic is one of the soul reasons why games are successful or not.

First off, images of the style of Buzz and Riddick are needed.

Figure 1: Riddick & Buzz

Buzz
Buzz has a very obviously style which is more about capturing and emphasising stereotypes of characters and generic people. Also the use of this creates a aesthetic (bright colours with certain parts of the body being exaggerated depending on there stereotype.) which is aimed at a younger demographic, which is why this a family game.

Riddick
Riddick is pretty much a space pirate, renown for his skill in assassination. Riddick from the torso up seems to be overly muscular, which gives an idea of how the character could be exaggerated. Compared to Buzz, its demographic is at the complete other spectrum of the market, as Buzz contains no elements that contain grotesque or offensive material unlike Riddick which is full of murder and blood. 

The next step is really to just start concepting the idea of Riddick in Buzz to understand the style, and try and apply it in a non offensive way.

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