The latest idea i had was based more on creating a character who is more of a mercenary than being part of an army, so that then sense of not being clamped down by a government gives the character a sense of being free from rules, giving him a chance to seem more carefree, but also retain his hard shell.
These concepts i began to look at bandit characters, because i had the idea of giving him a more intimidating aesthetic design, making him seem more like a bad guy, and anti hero, but also for his weakness to be his family.
I researched stereotypical desert bandits, as it creates a more earthy aesthetic to set the era for the audience. The rugged aesthetic of the character creates a much more "i dont care" look which completely displays that he isnt there to appeal. I believe this would appeal more to the 13+ audience because at that age, they are rebelling, wanting to not conform to the rules of society, and having this character is an exact model for them to look up to. I think that these designs work well, mainly because the dreadlocks are a different hair style that isnt really shown in video games which gives the character that bit more of a different edge.
No comments:
Post a Comment