These are ideas i actually did on the train, i decided to push out the area around his neck so that it seemed that he was more top heavy. I dont think it was exaggerated enough though and that the legs had to be shorter. There isnt really any reference for Buzz that shows really well built characters, so taking ridding and pushing his obvious elements is the best step to creating pretty much a caricature of him.
This is the Final Design of Buzz Riddick.
I am pleased with the design as i feel that pushing out how hench his arms and hands are which pushes across to a younger demographic that he is really strong, especially through shortening his legs as well.
The crit i received from colleagues we well which positive saying that they understand it was a caricature of Riddick which could easily be applied to Buzz.
I do also feel that technically just being a caricature isn't enough, but from the crit, it seems positive
What ive learnt from this is that demographics do define what style and genre a game can be, e.g. Buzz is a 3+ while Riddick is 15+. Different aesthetics and colours show different meanings to the audience which could make or break the idea, the research just needs to be implemented well enough to show that an understanding of the purpose of each of the elements of design in the game, come across clearly to the audience.
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