Latest Concepts - Robots and Protagonist

These concepts were based off the aesthetics of the previous post. I tried to take into consideration, the anatomy of the characters, as structure and form are all part of aesthetic.

Figure 1: Robot designs

I did struggle with the design of the robots, because ive never actually design robots before, which is why i took up the challenge to work out of my comfort zone. I wouldn't say that these designs are successful, as i was mainly just looking at the eyes and the face of the robots, but i couldn't really get across the design i was hoping for.

Figure 2: Combining the previous researched aesthetics to the design of the character.

I has the idea of making the heart the core element of the human body that the robots what to manipulate to constantly pumping the plasma energy through the veins of the body. I was also designing a chest plate that protected the heart, which is why i went for a shape that was more skeletal like a human ribcage. More like an exoskeleton. 

Figure 3: same as above

Giving the protagonist cybernetic skin, that flakes away when he uses the plasma energy, i thought was a cool idea, because it adds an interesting element to the main game mechanic. As the skin is away it leaves the players skeleton open, it is the characters shield. This also adds a limitation to how much the player can use his powers, making it more rewarding when its used.  

I am pleased with the concepts, as i final feel that im coming to more of a complete design rather than being left behind, because the last thing i want is to come out with loads of research and no finished products because i will then have nothing for my portfolio. 

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