Robot Research

The idea i had of the robots, aesthetically would have a decayed, industrial sense to them making them feel like an ancient race from across the galaxy. Below i have linked the name of the movie/game to a video so that you can see the characteristics and design in motion of there various characters.

(copyright to respective owners)

These designs stood out to me when i researching for images to impulse my creative flare. These are not specifically the design im going for, but they all contain elements that i would consider. These characters dont feel ancient at all, so i began to look at other games and films that have incorporated more of an idea of aesthetic design that i have for my robots. 



Figure 2: Dead Space, Killzone 2

Figure 3: Event Horizon

What appeals to my ideas mostly is the harsh cut in lighting. Most the lighting is powered by the player or from millions of lights set up around the scene which appeals to the aesthetic of a futuristic setting, which is mostly show in Dead Space and Event Horizon. The design elements i want to combine it with is the industrial and somewhat undeveloped city of the Helghast in Killzone 2.

Thinking in terms of demographic, my game idea is taking a different turn mainly because that it seems like far more of a survival horror rather than an action adventure/hack and slash. Hopefully if i combine these element, just implement then in different ways, i can bend the interpretations of the audience towards the style of action adventure games. 

No comments:

Post a Comment